| | | Gallery |
| | | | | List of commercial games using Magic Particles technology | | | | | | | | | Some video clips of games that use Magic Particles technology | | | | | | | | | Video of special effects created with the help of Magic Particles | | | | |
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| | Feedback |
| | | | | Forum on Magic Particles usage | | | | | | | | | No need to register to leave the message | | | | | | | | | Developers e-mail | | | | |
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| Astralax | March 20 2018, 22:44 |
| I am a big fan of magic particles. I am using the latest trial version. i want to know how to use AE CS6 script? can you help me to figure out how to use AE Script? Thanks for interest in Magic Particles. Unfortunately, AE Script was made many years ago and I did not participate in it :-) AE Script allows to copy the path from AE to Magic Particles, but it seems to me, nobody used this possibility. But Magic Particles has plug-in for AE. I think, it may be interestly for you: http://astralax.com/articles/ae |
| Rudra Ghosh (Kolkata) | March 20 2018, 18:08 |
| mrdjrudra@gmail.com https://rdgaudio.com I am a big fan of magic particles. I am using the latest trial version. i want to know how to use AE CS6 script? can you help me to figure out how to use AE Script? |
| Astralax | July 13 2015, 7:25 |
| zhourui It is well. I wanted to show you the screenshot with usage of MAGIC_pXnYpZ, but I was not in time. You solved the problem on your own. |
| zhourui (Beijing, China) | July 13 2015, 7:06 |
| 785130190@qq.com The rotating is working well now,and I didn`t change anything....The moving is also correct with set z axis to the opposite....I don`t know why. |
| zhourui (BeiJing, China) | July 13 2015, 3:12 |
| 785130190@qq.com Thanks for your reply!But perhaps it doesn`t work.I have tyied all of the axis exist, but none of them are correct.By the way,I have already download the examples at the beginning.I worked on it for almost half a month,and there still have problems when the partilces is rotating. |
| Astralax | July 10 2015, 18:38 |
| zhourui You may download the example for OpenGL here: http://www.astralax.com/wrapper MAGIC_pXpYpZ is used in my example. But perhaps you use other matrixes of view/projection. |
| zhourui (BeiJing,China) | July 10 2015, 8:41 |
| 785130190@qq.com hello,when I use the default axis(value is MAGIC_pXpYpZ),I find the z axis is opposite.So I set the axis as MAGIC_pXpYnZ,but it still wrong,seems just same as the default axis.Which axis should I set?My projcet is base on OpenGL ES 2.0. |
| Astralax | November 7 2014, 7:35 |
| The artist give me particle have weight ,but weight no work in my procedure. We use the HGE engine. What do you mean "weight no work in my procedure" ? API and editor use the same source code for updating. Please, test your problem with the help of my wrapper. |
| xieguanong (zhongshan of china) | November 7 2014, 4:34 |
| 568444275@qq.com The artist give me particle have weight ,but weight no work in my procedure. We use the HGE engine. versions v2.25 |
| Astralax | September 16 2014, 13:19 |
| Hello I have the programa downloaded but I can not read writing, how can proper script download? I am sorry, I did not understand your question. |
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| | | Tutorials |
| | | | | Video tutorial about timeline, shows how to add, remove keys. Also explained how to control folders on timeline. | | | | | | | | | Video tutorial about user interface of the program. Shown the difference between Gray and Red graphs. Explained Emitter Lifetime, Particle lifetime. | | | | | | | | | Plugin and its description. | | | | | | | | | | |
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| | News |
| | July 15 2018 | | | Release of Magic Particles 3D 3.54.••> | | | | | | February 22 2018 | | | Release of Magic Particles 3D 3.53.••> | | | | | | January 27 2018 | | | Release of Magic Particles 3D 3.52.••> | | | | | | December 25 2017 | | | Release of Magic Particles 3D 3.51.••> | | | | | | December 18 2017 | | | Release of Magic Particles 3D 3.5.••> | | | | | | June 29 2017 | | | Release of Magic Particles 3D 3.45.••> | | | | | | May 02 2017 | | | Release of Magic Particles 3D 3.44.••> | | | | | | All news ••> | | | | |
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