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Magic ParticlesProducts
   
  special effects editor + API for game developers:

 
   
   
   
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  allows to playback the special effects from own programs  
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  universal wrappers for API integration into most popular graphics engines  
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  special effects editor for designers  
     
Magic ParticlesGallery
   
  List of commercial games using Magic Particles technology  
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  Some video clips of games that use Magic Particles technology  
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  Video of special effects created with the help of Magic Particles  
     
Magic ParticlesFeedback
   
  Forum on Magic Particles usage  
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  No need to register to leave the message  
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  Developers e-mail  
     


 
Wrappers for API   Windows 
 
Wrapper is created to maximally simplify API integration into graphics engine. API draws nothing but returns to user all information about particles. Rendering is done by wrapper. Wrapper was written so that in most cases it could be used in game projects without any additional changes.Wrapper is created to maximally simplify API integration into graphics engine. API draws nothing but returns to user all information about particles. Rendering is done by wrapper. Wrapper was written so that in most cases it could be used in game projects without any additional changes.

<strong> Note!</strong> Wrapper is the documented example with open code that allows to start working with API quickly. But user can create own wrapper for <strong>any</strong> graphics engine that allows to include external library. There is no need for user to repeat all peculiarities of original wrapper. It will need no more than ten functions for minimal integration with engine. In practice the intergation means to load textures and draw particles using their color and coordinates of vertexes. Note! Wrapper is the documented example with open code that allows to start working with API quickly. But user can create own wrapper for any graphics engine that allows to include external library. There is no need for user to repeat all peculiarities of original wrapper. It will need no more than ten functions for minimal integration with engine. In practice the intergation means to load textures and draw particles using their color and coordinates of vertexes.

Wrapper's manual is in Wrapper.chm file. API.chm is an API manual.Wrapper's manual is in Wrapper.chm file. API.chm is an API manual.

2D version of wrapper shows special effects in MATRIX style. Faces of the main heroes of this movie appear on the screen in the form of digits. Special effects were created in "Magic Particles" visual editor.

Wrapper allows to play any special effects created with the help of Magic Particles, it is enough to change ptc-file in the wrapper folder. If external textures are used they should be placed in textures folder. External textures are created automatically by visual editor using "File->Save As... (API)" command.
 
  At the moment Magic Particles (Dev) is integrated into the following engines and APIs:

Download wrapper for <strong>DirectX 11 2D/3D (Windows, Windows RT, Windows Phone)</strong>   Date: January 16 2017Download wrapper for DirectX 11 2D/3D (Windows, Windows RT, Windows Phone)   Date: January 16 2017 dx11_wrapper.zip ~ 2,85 Mb

Download wrapper for <strong>DirectX 9 2D/3D (Windows)</strong>   Date: January 16 2017Download wrapper for DirectX 9 2D/3D (Windows)   Date: January 16 2017 dx9_wrapper.zip ~ 2,67 Mb

Download wrapper for <strong>OpenGL 2D/3D (Windows)</strong>   Date: January 16 2017Download wrapper for OpenGL 2D/3D (Windows)   Date: January 16 2017 opengl_wrapper.zip ~ 2,85 Mb

Download wrapper for <strong>OpenGL 2D/3D (Mac OS)</strong>   Date: January 16 2017Download wrapper for OpenGL 2D/3D (Mac OS)   Date: January 16 2017 mac_wrapper.zip ~ 3,38 Mb

Download wrapper for <strong>OpenGL 2D/3D (iOS)</strong>   Date: January 16 2017Download wrapper for OpenGL 2D/3D (iOS)   Date: January 16 2017 ios_wrapper.zip ~ 1,64 Mb

Download wrapper for <strong>HGE (Windows)</strong>   Date: January 16 2017Download wrapper for HGE (Windows)   Date: January 16 2017 hge_wrapper.zip ~ 1,67 Mb

Download wrapper for <strong>Cocos2dx 2D/3D (Windows, Mac OS)</strong>   Date: January 16 2017Download wrapper for Cocos2dx 2D/3D (Windows, Mac OS)   Date: January 16 2017 cocos_wrapper.zip ~ 8,03 Mb

Download wrapper for <strong>Marmalade SDK 2D/3D (Windows, Mac OS)</strong>   Date: January 16 2017Download wrapper for Marmalade SDK 2D/3D (Windows, Mac OS)   Date: January 16 2017 marmalade_wrapper.zip ~ 17,22 Mb

All wrappers contain only the versions of API for Windows and Mac OS.
After the purchassing of the license the user may receive any version of API and use it in the game and the wrapper.

Particle Engine for different platfroms may be downloaded hereParticle Engine for different platfroms may be downloaded here ••>
 
Magic ParticlesTutorials
   
  Video tutorial about timeline, shows how to add, remove keys. Also explained how to control folders on timeline.  
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  Video tutorial about user interface of the program. Shown the difference between Gray and Red graphs. Explained Emitter Lifetime, Particle lifetime.  
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  Plugin and its description.  
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Magic ParticlesNews
   
   
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