AstralaxAstralax title
Astralax title
Magic ParticlesProducts
   
  special effects editor + API for game developers:

 
   
   
   
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  allows to playback the special effects from own programs  
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  universal wrappers for API integration into most popular graphics engines  
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  special effects editor for designers  
     
Magic ParticlesGallery
   
  List of commercial games using Magic Particles technology  
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  Some video clips of games that use Magic Particles technology  
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  Video of special effects created with the help of Magic Particles  
     
Magic ParticlesFeedback
   
  Forum on Magic Particles usage  
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  No need to register to leave the message  
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  Developers e-mail  
     


 
video The basics of Magic Particles
 
 About author
Name: Samuel Errington
e-mail: samerrington@sky.com
Site: www.youtube.com/user/errington1000


Download ~  20,24 Mb
 
 
   Comments

user icon  AstralaxJuly 13 2015, 5:25  
zhourui
It is well. I wanted to show you the screenshot with usage of MAGIC_pXnYpZ, but I was not in time. You solved the problem on your own.

user icon  zhourui  (Beijing, China)July 13 2015, 5:06  
785130190@qq.com
The rotating is working well now,and I didn`t change anything....The moving is also correct with set z axis to the opposite....I don`t know why.

user icon  zhourui  (BeiJing, China)July 13 2015, 1:12  
785130190@qq.com
Thanks for your reply!But perhaps it doesn`t work.I have tyied all of the axis exist, but none of them are correct.By the way,I have already download the examples at the beginning.I worked on it for almost half a month,and there still have problems when the partilces is rotating.

user icon  AstralaxJuly 10 2015, 16:38  
zhourui
You may download the example for OpenGL here: http://www.astralax.com/wrapper
MAGIC_pXpYpZ is used in my example. But perhaps you use other matrixes of view/projection.

user icon  zhourui  (BeiJing,China)July 10 2015, 6:41  
785130190@qq.com
hello,when I use the default axis(value is MAGIC_pXpYpZ),I find the z axis is opposite.So I set the axis as MAGIC_pXpYnZ,but it still wrong,seems just same as the default axis.Which axis should I set?My projcet is base on OpenGL ES 2.0.

user icon  AstralaxNovember 7 2014, 6:35  
The artist give me particle have weight ,but weight no work in my procedure. We use the HGE engine.
What do you mean "weight no work in my procedure" ? API and editor use the same source code for updating. Please, test your problem with the help of my wrapper.

user icon  xieguanong  (zhongshan of china)November 7 2014, 3:34  
568444275@qq.com
The artist give me particle have weight ,but weight no work in my procedure. We use the HGE engine.


versions v2.25

user icon  AstralaxSeptember 16 2014, 11:19  
Hello

I have the programa downloaded but I can not read writing, how can proper script download?
I am sorry, I did not understand your question.

user icon  AlexArm1982  (Rotterdam)September 16 2014, 9:44  
alexarm1982@gmail.com
Hello. I have a question. I have the programa downloaded but I can not read writing, how can proper script download? Thanks. I like to hear from you.
Regards Alex.

user icon  AlexArm1982  (Rotterdam)September 16 2014, 9:42  
alexarm1982@gmail.com
Hallo.Ik heb een vraag.Ik heb di programa gedowload maar ik kan niet schrift lezen,hoe kan juiste schrifte downloaden?Bedankt.Ik hoor graag van u.
Groeten Alex.

 
Magic ParticlesTutorials
   
  Video tutorial about timeline, shows how to add, remove keys. Also explained how to control folders on timeline.  
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  Video tutorial about user interface of the program. Shown the difference between Gray and Red graphs. Explained Emitter Lifetime, Particle lifetime.  
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  Plugin and its description.  
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Magic ParticlesNews
   
   
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