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Behavior of Magic_CreateFirstRenderedParticlesList

PostPosted: Thu Apr 11, 2013 9:31 am
by Greatdrake
Hi,
I seem to have a weird problem with the function in question -- after
Code: Select all
MAGIC_RENDERING rendering;
Magic_CreateFirstRenderedParticlesList(emitter, &rendering);


the values in rendering differ - for the same particle - based on the atlas size.

With one special particle it returns. rendering.intense = true if it is alone in the atlas and rendering.intense = false if there are several other particles.

The problem is easy to see - the blend mode is incorrect in some situations. Does anyone know where to look for problems? If it is a problem of the particle itself?

We are using Magic Particles (Dev) 2.18
Thanks

G.

Re: Behavior of Magic_CreateFirstRenderedParticlesList

PostPosted: Thu Apr 11, 2013 11:24 am
by Odin_KG
Hi,

The problem is easy to see - the blend mode is incorrect in some situations.

Unfortunately I heard about this problem never.
Did you try to render such emitter with the help of my wrapper? http://astralax.com/wrapper