Behavior of Magic_CreateFirstRenderedParticlesList
Posted: Thu Apr 11, 2013 9:31 am
Hi,
I seem to have a weird problem with the function in question -- after
the values in rendering differ - for the same particle - based on the atlas size.
With one special particle it returns. rendering.intense = true if it is alone in the atlas and rendering.intense = false if there are several other particles.
The problem is easy to see - the blend mode is incorrect in some situations. Does anyone know where to look for problems? If it is a problem of the particle itself?
We are using Magic Particles (Dev) 2.18
Thanks
G.
I seem to have a weird problem with the function in question -- after
- Code: Select all
MAGIC_RENDERING rendering;
Magic_CreateFirstRenderedParticlesList(emitter, &rendering);
the values in rendering differ - for the same particle - based on the atlas size.
With one special particle it returns. rendering.intense = true if it is alone in the atlas and rendering.intense = false if there are several other particles.
The problem is easy to see - the blend mode is incorrect in some situations. Does anyone know where to look for problems? If it is a problem of the particle itself?
We are using Magic Particles (Dev) 2.18
Thanks
G.