Hello. I have a few questions to ask about Magic Particles' HGE wrapper. Currently, when we run our build, all the required textures for particle effects are loaded into one texture atlas. I would like to know if:
- It is possible to create multiple texture atlases for different groups of particle effects. (E.g. I want to create separate atlases for environmental effects and spell effects)
- If there is a limit on the size of texture atlases that can be created.
Thanks very much!