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Questions
Posted:
Thu Apr 30, 2009 1:31 pm
by trinitrone100
Post your questions about Magic Particles here.
Re: Questions
Posted:
Fri May 08, 2009 11:35 am
by ^DJ_Link^
I'm trying to integrate Magic Particles on my 3d engine but I'm not finding where can I get the Z coordinate.
MAGIC_VERTEX_RECTANGLE on has x and y. This way all the effects are like an animated billboard
Re: Questions
Posted:
Sat May 09, 2009 10:56 pm
by Odin_KG
^DJ_Link^
Magic Particles is 2D program. z-coordinate is not used now.
Re: Questions
Posted:
Fri Nov 27, 2009 10:37 pm
by fan3d18
Hi guys!
Can u explain why function Magic_OpenFile sometimes failed when input wasn't changed?
Re: Questions
Posted:
Sat Nov 28, 2009 6:41 am
by Odin_KG
What is "input wasn't changed"?
Re: Questions
Posted:
Sat Nov 28, 2009 8:21 pm
by fan3d18
the same input data i mean. Sorry for my bad english.
if (Magic_OpenFile(file,&mf)==MAGIC_SUCCESS)
{
LoadFolder(mf,"");
return MAGIC_SUCCESS;
}
return MAGIC_ERROR;
Sometimes this function return MAGIC_ERROR but the variable file and mf are same.
Re: Questions
Posted:
Sun Nov 29, 2009 3:54 am
by Odin_KG
It is possible you should call Magic_CloseFile. Magic_OpenFile opens file using fopen. Magic_CloseFile closes file using fclose.
Re: Questions
Posted:
Mon Nov 30, 2009 10:56 am
by Evil_gia
Is there anyway for an emitter to know how many particles it has emitted that are still alive? It would be useful information for monitoring of effects.
Re: Questions
Posted:
Mon Nov 30, 2009 12:57 pm
by Odin_KG
Is there anyway for an emitter to know how many particles it has emitted that are still alive?
You can calculate number of particles via Magic_GetNextParticle only.
Re: Questions
Posted:
Mon Nov 30, 2009 1:26 pm
by tommo
Is text/image emitter supported by SDK?
If not, will there be a plan for this?
Thanks.