[HGE]Understanding Magic_SetRandomMode (SOLVED)
Posted: Wed Mar 24, 2010 2:29 am
Hello. I have another question about Magic Particles.
Currently, I have a scenario in which I would like to reuse a particle effect multiple times (e.g. flames for torches). However, currently all the flames are playing in exactly the same way as they are created.
Rather than creating several types of flames and introducing randomness in the movement through the usage of the "Random sequence number" property in the Magic Particles editor, I was hoping to use Magic_SetRandomMode instead to achieve the same effect. However, even when Magic_SetRandomMode is set to true, the behaviour is still the same. Should this be the case?
Basically does Magic_SetRandomMode have the same effect as the "Random sequence number" property in the editor?
Currently, I have a scenario in which I would like to reuse a particle effect multiple times (e.g. flames for torches). However, currently all the flames are playing in exactly the same way as they are created.
Rather than creating several types of flames and introducing randomness in the movement through the usage of the "Random sequence number" property in the Magic Particles editor, I was hoping to use Magic_SetRandomMode instead to achieve the same effect. However, even when Magic_SetRandomMode is set to true, the behaviour is still the same. Should this be the case?
Basically does Magic_SetRandomMode have the same effect as the "Random sequence number" property in the editor?