[HGE] Using DDS textures causes wrapper to crash
Posted: Thu Mar 11, 2010 8:20 am
Hello again. I have another technical issue with Magic Particles.
For reasons of convenience, I have been designing all my special effects using PNG as my texture format. However, as we need to optimize the effects, I am planning to switch to converting all textures to DDS format. However, it seems that while Magic Particles appears to read DDS fine and the effect plays nicely in the scene editor, when it is placed in the HGE wrapper, it causes it to crash.
I have tried looking through the documentation for the wrapper but have found nothing about DDS format. HGE does support DDS, as we are bringing in sprites in DDS format as well. Is there anything that we can do to modify the Magic Particles HGE wrapper to enable it to support DDS textures? This could prove critical to helping improve the performance of the effects.
For reasons of convenience, I have been designing all my special effects using PNG as my texture format. However, as we need to optimize the effects, I am planning to switch to converting all textures to DDS format. However, it seems that while Magic Particles appears to read DDS fine and the effect plays nicely in the scene editor, when it is placed in the HGE wrapper, it causes it to crash.
I have tried looking through the documentation for the wrapper but have found nothing about DDS format. HGE does support DDS, as we are bringing in sprites in DDS format as well. Is there anything that we can do to modify the Magic Particles HGE wrapper to enable it to support DDS textures? This could prove critical to helping improve the performance of the effects.