[HGE] Possible to set infinite lifetime for particle? SOLVED
 Posted: Mon Mar 01, 2010 8:23 am
Posted: Mon Mar 01, 2010 8:23 amHi again.
Currently I am facing another issue. I am trying to get a certain effect where an object is hovering in the air. However, I want this effect to last forever. At the moment, I am limited to using the Life of Particle diagram to set a predefined lifetime for the particle. Is it possible to have the lifetime of a single particle last forever or at least longer than a few hours without changing the speed of the emitter? Either within the editor or through editing the wrapper for bringing it into HGE?
EDIT: Never mind, I realized that a much higher maximum value for the particle life could be set via the Diagram Settings dialog, and along with changing the life % factor in the emitter settings, managed to get a single particle to last for a much longer time than previously! You should really put this sort of thing in the documentation, it's quite easy to miss if you're not used to the editor.
 You should really put this sort of thing in the documentation, it's quite easy to miss if you're not used to the editor.
			Currently I am facing another issue. I am trying to get a certain effect where an object is hovering in the air. However, I want this effect to last forever. At the moment, I am limited to using the Life of Particle diagram to set a predefined lifetime for the particle. Is it possible to have the lifetime of a single particle last forever or at least longer than a few hours without changing the speed of the emitter? Either within the editor or through editing the wrapper for bringing it into HGE?
EDIT: Never mind, I realized that a much higher maximum value for the particle life could be set via the Diagram Settings dialog, and along with changing the life % factor in the emitter settings, managed to get a single particle to last for a much longer time than previously!
 You should really put this sort of thing in the documentation, it's quite easy to miss if you're not used to the editor.
 You should really put this sort of thing in the documentation, it's quite easy to miss if you're not used to the editor.