Hello. I just switched to 1.72 from 1.61 and I noticed something: previously animate folders allowed preview of backgrounds in the emitters it contained, which was quite a useful tool as I could overlay several images to act as masks and preview how the actual effect would appear when covered by various objects in-game.
However, in 1.72, while I am pleased to see that animate folders can have backgrounds for the entire folder, nested emitters' backgrounds do not appear in the scene preview anymore. Is there an option somewhere to return to the previous animate folder preview behaviour or an alternative method? Currently I am bringing in my backgrounds/masks as a particle type, which is considerably slower and more annoying to resize than with normal backgrounds and using the "background image scale" scene property.
Alternatively, can animate folders have an option to have their background disabled and allow the emitters in it to show their backgrounds instead?