[HGE] Animate folder emitters not rendering (RESOLVED)
Posted: Tue Feb 23, 2010 3:04 am
Again, it's me. -_-" I have another problem again with Magic Particles.
For creating grass effects, I am thinking of using multiple point emitters to create the impression of swaying grass, as other emitters cannot allow me to fix particles in their positions and have rotation back and forth over their lifespan. However, when rendered in the engine and the wrapper (both new and old versions) as well, only certain emitters seem to be rendering, as shown in the screenshots below.
This is what I see in the editor:
This is what is rendered in both the wrapper and our engine:
I have attached the relevant ptc grass effect that I am using for reference. Again, if anyone can provide any assistance or advice as to how to solve this issue, I would appreciate it very much. Or if anyone can suggest a more efficient way to go about making the grass effects, that would be great.
As before, I am working with Magic Particles 1.61 (Dev) and working on a project based off the HGE engine.
EDIT: Sorry, I just resolved this. Found out that apparently having emitters with the same name causes them not to render. Oh well.
For creating grass effects, I am thinking of using multiple point emitters to create the impression of swaying grass, as other emitters cannot allow me to fix particles in their positions and have rotation back and forth over their lifespan. However, when rendered in the engine and the wrapper (both new and old versions) as well, only certain emitters seem to be rendering, as shown in the screenshots below.
This is what I see in the editor:
This is what is rendered in both the wrapper and our engine:
I have attached the relevant ptc grass effect that I am using for reference. Again, if anyone can provide any assistance or advice as to how to solve this issue, I would appreciate it very much. Or if anyone can suggest a more efficient way to go about making the grass effects, that would be great.
As before, I am working with Magic Particles 1.61 (Dev) and working on a project based off the HGE engine.
EDIT: Sorry, I just resolved this. Found out that apparently having emitters with the same name causes them not to render. Oh well.