Page 1 of 1

calculating the max bb

PostPosted: Thu Oct 06, 2016 1:40 pm
by foofel
When i am trying to calculate the maximal bb for a folder with several emitters only the first emtitter is used.

Regards

Re: calculating the max bb

PostPosted: Thu Oct 06, 2016 4:39 pm
by Odin_KG
Thanks for info. I will try to fix this problem.

Re: calculating the max bb

PostPosted: Fri Oct 07, 2016 4:20 pm
by foofel
awesome!

Re: calculating the max bb

PostPosted: Fri Oct 07, 2016 8:51 pm
by Odin_KG
It seems, I fixed this bug. Please, test it: http://astralax.com/temp/particles3d_dev.exe It is 3D version, but it works with 2D too.

Re: calculating the max bb

PostPosted: Mon Oct 31, 2016 11:54 am
by foofel
works!, thanks :)

Re: calculating the max bb

PostPosted: Mon Oct 31, 2016 11:57 am
by Odin_KG
you are welcome :-)

Re: calculating the max bb

PostPosted: Mon Oct 31, 2016 11:58 am
by foofel
oh but the new api download folder is missing the 32bit dll ;)

Re: calculating the max bb

PostPosted: Mon Oct 31, 2016 3:30 pm
by Odin_KG
oh but the new api download folder is missing the 32bit dll ;)

thanks for info :-) It was my mistake. Please, download API again.