Marmalade wrapper issue
Posted: Thu Nov 06, 2014 10:47 am
Hello,
I'm trying to build a project with the Magic Particles wrapper for marmalade. It is working correctly with the X86 configuration, but when using the GCC ARM Debug configuration, it fails with the following linker error:
1>------ Build started: Project: Test, Configuration: GCC ARM Debug Win32 ------
1>Linking...
1>ARM Linking(GCC) ...
1>c:/marmalade/7.4/s3e/gcc/win32/bin/../lib/gcc/arm-none-eabi/4.8.3/../../../../arm-none-eabi/bin/ld.exe: cannot find -lmmagic3d_d
1>collect2.exe: error: ld returned 1 exit status
1>Test - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Total Build Time 0:01
Trying to build directly the marmalade3d project has the same effect.
Am I missing something?
Regards,
Jon
I'm trying to build a project with the Magic Particles wrapper for marmalade. It is working correctly with the X86 configuration, but when using the GCC ARM Debug configuration, it fails with the following linker error:
1>------ Build started: Project: Test, Configuration: GCC ARM Debug Win32 ------
1>Linking...
1>ARM Linking(GCC) ...
1>c:/marmalade/7.4/s3e/gcc/win32/bin/../lib/gcc/arm-none-eabi/4.8.3/../../../../arm-none-eabi/bin/ld.exe: cannot find -lmmagic3d_d
1>collect2.exe: error: ld returned 1 exit status
1>Test - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Total Build Time 0:01
Trying to build directly the marmalade3d project has the same effect.
Am I missing something?
Regards,
Jon