a error with cocos2dx

All information about Magic Particles: news, question, comments, etc.

a error with cocos2dx

Postby muhoor » Thu Aug 28, 2014 7:16 am

when i set "Preprocessor Definitions" COCOS_2DX" and "MAGIC_3D",mp_wrap.ccp notice "DIST_CAMERA_3D" is not define in line 779.

i have to add "#define DIST_CAMERA_3D xxx" to mp_wrap.h,and it works

Code: Select all
#if (CC_TARGET_PLATFORM==CC_PLATFORM_IOS) || (CC_TARGET_PLATFORM==CC_PLATFORM_ANDROID)
   #define internalformat GL_RGBA
   #define DIST_CAMERA_3D  -2520 //(added)
#else
   #define internalformat GL_RGBA8
   #define DIST_CAMERA_3D  -840 //(added)
#endif
muhoor
 
Posts: 1
Joined: Thu Aug 28, 2014 7:04 am

Re: a error with cocos2dx

Postby Odin_KG » Thu Aug 28, 2014 5:55 pm

MAGIC_3D is used for 3D version of API. Cocos2dx works with 2D version only. You need to delete MAGIC_3D from "Preprocessor Definitions". OPENGL_SHADER is needed for Cocos2dx.
User avatar
Odin_KG
Administrator
Administrator
 
Posts: 255
Joined: Sat May 09, 2009 10:53 pm


Return to Magic Particles

Who is online

Users browsing this forum: No registered users and 10 guests

cron