Hello,
Does Magic Particles 3D offer support for computing particles on GPU? It would be great if it could use it instead of CPU as an option. As I understand, API can be used to load MP3D files and MP3D library simulates particles, and user only provides IO layer and rendering layer for it? So there is no way I could plug my own simulation there?
Also, is it possible to export from Magic Particles 3D only emitter definition / properties etc? Everything thats set up in program? If its possible, it would be also possible to just use these definitions in my own computations/rendering.
Thanks,
n.