About retreiving vertice of particle.
Posted: Wed Feb 27, 2013 6:16 am
Hi,
Is there another way to get vertice data of particle except for Magic_GetNextParticleVertexes. I want to get a pointer of the whole particle vertice array, but for a respective particle. For now, particle counts of Magic_GetNextParticleVertexes call is needed to get the total particle vertice data. this seems not to be efficient way. When i run 100 of emitters(each has in maximum 3000 particles) in the same time , i have the rendering slow down. My System is Pentium Core i5-2500, Geforce GTX 470, 4GB Ram.
Is there another way to get vertice data of particle except for Magic_GetNextParticleVertexes. I want to get a pointer of the whole particle vertice array, but for a respective particle. For now, particle counts of Magic_GetNextParticleVertexes call is needed to get the total particle vertice data. this seems not to be efficient way. When i run 100 of emitters(each has in maximum 3000 particles) in the same time , i have the rendering slow down. My System is Pentium Core i5-2500, Geforce GTX 470, 4GB Ram.