[HGE]Use linear instead of nearest point filtering RESOLVED

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[HGE]Use linear instead of nearest point filtering RESOLVED

Postby sonictk » Wed Mar 03, 2010 9:00 am

Hello. -_-" Once again I have another problem with my particle effects and integrating into HGE.

When designing effects in the editor, I usually set the upscaling method in program options as "Linear filtering". However, when the effect is brought into HGE, it seems to revert back to "Filter using the nearest point", even in the wrapper (both new and old versions) as demonstrated below:

Image

Is there anything I can do to get the effect to render with linear filtering in HGE?

In any case, thank you very much for the support so far! :)

EDIT: Just to add, this occurs even if I save the ptc manually in API mode through file > save as ... (API).

UPDATE: Sorry again. I was checking the wrapper and came across:

hge->System_SetState(HGE_TEXTUREFILTER,false);

and changed it to true. Now linear filtering works! :D Sorry for making this post. -_-"
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Re: [HGE]Use linear instead of nearest point filtering RESOLVED

Postby Odin_KG » Wed Mar 03, 2010 8:22 pm

:)
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