Hi.
I am currently on a project that uses the HGE engine (albeit customized quite a bit) and Magic Particles to handle special effects. However, at the moment, whenever an emitter is set to use an image for its area of emission, the effect fails to render in the engine.
As the current build of the engine is using the standard wrapper without any modifications, I am unsure as to why this happens. However, we are using an older version of Magic Particles (dev), as we are unable to get the latest (1.72) version running properly. Has the image emitter changed since the older versions?
I would appreciate any help that anyone can provide towards resolving this issue.