Page 1 of 1

Problem with particles in marmalade

PostPosted: Wed Sep 25, 2013 3:08 pm
by Raju.Gatoss
I am trying to create multiple instances with a single particle file in my game class. I set each instance with its own position which is different from other. But at run time particle is rendering at only one position. I am not getting particle effect at other position.
Can any one help me how to render a particle effect by using a single particle file( .ptc file ) and creating multiple instances by using the same file.

Thanks & Regards....

Re: Problem with particles in marmalade

PostPosted: Wed Sep 25, 2013 3:28 pm
by Odin_KG
The wrapper has got the function MP_Manager::DuplicateEmitter() for duplicating of the emitters. Also you may use the function of API Magic_DuplicateEmitter(). Each copy can be moved to any position.

I am not getting particle effect at other position.

Perhaps, it is necessary to set up the state MAGIC_STATE_UPDATE (use MP_Emitter::SetState()) for emitters.

Regards...

Re: Problem with particles in marmalade

PostPosted: Mon Mar 02, 2015 12:15 pm
by tedibear
Hi,
I'm trying to get the library running on old mac (10.6), but it seems to rely on /usr/lib/libc++.1.dylib - which is not present on 10.6.
Is there any way around it?
Thanks

_____________________
Cut down your exam stress by using our latest Testking sample phr questions and high quality gmat Testking lean six sigma green belt and We provide updated www.sterling.edu with 100% pass guarantee along with Thomas Aquinas College

Re: Problem with particles in marmalade

PostPosted: Mon Mar 02, 2015 1:18 pm
by Odin_KG
Hi,

You may try to use the library for MAC OS: http://www.astralax.com/download/progra ... 140704.zip
The version for GCC works on old MAC. I hope Marmalade allows to include the library for MAC OS.

Best regards,
Alexey